Our assignment was to make a game. I know what you're thinking. "No WAI!!!" The process is simple however, think about the type of game one wishes to create. I chose a plat-former. The next thing is to think of a way to link all the levels together it is the same type of gameplay and a story (In mine at least). No matter how lame the story may be. Don't get me started on my gameplay.
The actual creation of the game was far more simple. all I had to do was to look at the game and think of the goal and reason for the level. Usually by reaching the end point, this of course made it simple. The only hard part was... trying to make each level impossibly hard. Just trying to make each level far more challenging than the last was probably the only challenge to me at least. Crazy right?
The actual creation of the game was far more simple. all I had to do was to look at the game and think of the goal and reason for the level. Usually by reaching the end point, this of course made it simple. The only hard part was... trying to make each level impossibly hard. Just trying to make each level far more challenging than the last was probably the only challenge to me at least. Crazy right?
The game I made is about a character by the name of Drot the alleged fool of my game. How I came up with the name? I literally smashed my fingers on the keyboard and looked for something the came up. Hehe. Any who, his role was to be a complete fool, and press a button which introduced Bobo the penguin who simply needed to escape from the grunts, the team where Drot came from.
Nervous about people playing my game? Of course not! Nothing to be scared of! Except fear. Fear is scary.